The quantity of items in this stack
This is used when referencing an item to client functions. Do not modify or guess its value.
The runtime numerical identifier of the item. This value changes often and should be used for runtime only.
The runtime numerical identifier of the block associated with the item. This value changes often and should be used for runtime only.
The name of the item, e.g., "diamond_sword"
The name of the block associated with the item, e.g., "carrots"
The state of the block associated with the item
The maximum quantity of this item that can be stacked
The maximum durability of an item
The current durability of the item
The data of the item, similar to the /give command with dye and other items
The custom name of the item, e.g., from anvils
The item's enchantments
The item's display name (the one that would show above the hotbar)
The creative category of the item (0=all,1=construction,2=nature,3=equipment,4=items,5=itemscommandonly,6=undefined)
The lore of the item (or its description)
The following functions can return this type.
[Item]|[nil] item = ModyfiableInventory.at(container, slot) [Item]|[nil] item = Inventory.at(slot) [Item]|[nil] The = Inventory.ui(slot) [Item]|[nil] offhand = Inventory.offhand() [Item]|[nil] handItem = Inventory.selectedItem()