- worldToScreen(x, y, z)
- origin()
- pushTransformation(transformations)
- objLoad(filepath)
- objLoad(content, isFilepath)
- tquad(x_1, y_1, uvx_1, uvy_1, x_2, y_2, uvx_2, uvy_2, x_3, y_3, uvx_3, uvy_3, x_4, y_4, uvx_4, uvy_4, texturePath)
- tquad(x_1, y_1, z_1, uvx_1, uvy_1, x_2, y_2, z_2, uvx_2, uvy_2, x_3, y_3, z_3, uvx_3, uvy_3, x_4, y_4, z_4, uvx_4, uvy_4, texturePath)
- tquad(x_1, y_1, z_1, uvx_1, uvy_1, x_2, y_2, z_2, uvx_2, uvy_2, x_3, y_3, z_3, uvx_3, uvy_3, x_4, y_4, z_4, uvx_4, uvy_4, texturePath, bothSides)
- loadTexture(filepath)
- quad(x_1, y_1, x_2, y_2, x_3, y_3, x_4, y_4)
- quad(x_1, y_1, z_1, x_2, y_2, z_2, x_3, y_3, z_3, x_4, y_4, z_4)
- quad(x_1, y_1, z_1, x_2, y_2, z_2, x_3, y_3, z_3, x_4, y_4, z_4, bothSides)
- triangle(x_1, y_1, x_2, y_2, x_3, y_3)
- triangle(x_1, y_1, z_1, x_2, y_2, z_2, x_3, y_3, z_3)
- triangle(x_1, y_1, z_1, x_2, y_2, z_2, x_3, y_3, z_3, bothSides)
- line(x_1, y_1, x_2, y_2)
- line(x_1, y_1, z_1, x_2, y_2, z_2)
- effect(x, y, width, height, effectId, useLegacyIcons)
- item(x, y, itemLocation, scale, renderDecorations)
- text(x, y, text, scale)
- circle(x, y, radius, quality)
- roundRectex(x, y, width, height, radius, quality, topLeft, topRight, bottomLeft, bottomRight)
- rect(x, y, width, height)
- uploadImage(filepath, texture)
- geometryLoad(geometryJson, desiredGeometry)
- ttriangle(x_1, y_1, uvx_1, uvy_1, x_2, y_2, uvx_2, uvy_2, x_3, y_3, uvx_3, uvy_3, texturePath)
- ttriangle(x_1, y_1, z_1, uvx_1, uvy_1, x_2, y_2, z_2, uvx_2, uvy_2, x_3, y_3, z_3, uvx_3, uvy_3, texturePath)
- ttriangle(x_1, y_1, z_1, uvx_1, uvy_1, x_2, y_2, z_2, uvx_2, uvy_2, x_3, y_3, z_3, uvx_3, uvy_3, texturePath, bothSides)
- setupLights(AreaStartX, AreaStartY, AreaStartZ, AreaEndX, AreaEndY, AreaEndZ, CenterX, CenterY, CenterZ, minimumBrightness)
- ctexture(x, y, width, height, filepath, startX, startY, sizeX, sizeY)
- drawRect(x, y, width, height, lineWidth)
- texture(x, y, width, height, filepath)
- roundRect(x, y, width, height, radius, quality)
- popTransformation(count)
- tcolor(r, g, b, a)
- geometryRender(model, texture, x, y, z, rotationX, rotationY, rotationZ, lightEmission, scaleX, scaleY, scaleZ, renderInsideFaces)
- extractTexture(filepath)
- renderBehind(phaseTroughBlocks)
- cimage(x, y, width, height, filepath, startX, startY, sizeX, sizeY)
- loadImage(filepath)
- projectionDistances()
- color(r, g, b, a)
- objRender(mesh, texture)
- setShowColorSymbols()
- fov()
- worldToScreen2(x, y, z)
- unloadimage(filepath)
- image(x, y, width, height, filepath)
- tquadbatch(quads, texturePath, bothSides)