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player
Functions
skin()
effects()
getFlag(flag)
facingBlock()
perspective()
lookingPos()
selectedEntity()
molangVariables()
breakProgress()
selectedFace()
selectedPos()
forwardPosition(distance)
rawposition()
pposition()
gamemode()
attributes()
hurttime()
fov(fov)
rotation()
name()
velocity()
inventory()
position()
nametag()
bodyRotation()
facingEntity()