[RaycastInfo] hit = ThreadingBlockGetter.raycast(self, startX, startY, startZ, endX, endY, endZ, maxDistance, hitLiquid, solidBlocksOnly, fullBlocksOnly)
Casts a ray in the world between two points
Traces a line in the world hoping or not to hit a block
Parameters
startX
numberThe x start position
startY
numberThe y start position
startZ
numberThe y start position
endX
numberthe x end position, where are we going
endY
numberthe y end position, where are we going
endZ
numberthe z end position, where are we going
[Optional] maxDistance
integer(default: distance between start and stop) Maximum distance to travel before giving up (lower values can make no hit waste less time)
[Optional] hitLiquid
boolean(default: false) If don't want to go through liquid make this true
[Optional] solidBlocksOnly
boolean(default: true) Will ignore things like grass, flowers, etc that you can walk through
[Optional] fullBlocksOnly
boolean(default: false) not certain, probably wont go through opened trapdoors and that kindof stuff
Return Value